|
|||||
|
| Project Information | |||||||||
| What
is this Project about? At present gaming is a booming market generating multi-billion Euro turnover. The global market in 2006 was estimated by Price Waterhouse Coopers: as €25 billions. The gaming industry is a highly innovative one and lately gaming has experienced a strong shift towards various kinds of online gaming, including single & multiplayer gaming. Game platforms (PCs, home consoles, nomad consoles, mobiles) are now all network-ready, and actors in the video game value chains are more and more taking advantage of this. As a result of this the new category of games – online games – has emerged. Online games are not necessarily multiplayer games, sometimes the platform is the browser or the flash player and the distribution is online. Online games & online distribution are the future of the interactive entertainment industry. They also present a number of exciting opportunities for telcos – new business models, new markets, new revenue streams and new growth. They move the gaming industry into a more functionally rich online environment – an e-business environment – from which the majority of the revenue stream will come. But moving to this new model presents a number of challenges to the games developers, the players, and the service providers who ultimately will need to support this new environment. What are the main objectives of this Project?
In summary, the aim is to
|
|||||||||
| Project Results | |||||||||
|